Your next big idea belongs here

Love the world?
Make it stranger.

Add the little thing you wish existed—or change what playing Petramond means. Modding reaches from a single recipe to the worlds you explore.

pack.json · Forge
{
  "name": "Forge",
  "id": "forge",
  "version": "0.1.0",
  "icon": "icon.png",
  "wasm": "mod.wasm"
}
WHAT CAN A PACK BECOME?

Start small.
Think wonderfully big.

New blocks, creatures, recipes, and whole ways to play. The included packs are working examples you can learn from, pull apart, and build on.

Blocks & items

New materials, tools, models, shapes, variants, containers, and ways to interact.

Recipes & progression

New recipes, crop growth, cooking, forging, and different paths from raw material to finished tool.

Mobs & behavior

Creatures, animations, particles, sounds, attacks, riding, and custom AI.

World generation

Biomes, caves, features, vegetation, structures, and dynamic world rules.

PACKS IN THE WORKSHOP
01Forge packCRAFTING / PROGRESSION

The Forge

Fire moulds, pour molten metal, build composite tools, and augment them with rare materials.

INCLUDED CONTENT PACK
02Farming packFARMING / FOOD

Farming

Wild crops, hydrated farmland, fertilizer, flour, dough, harvests, and a well-fed life.

INCLUDED CONTENT PACK
03Exploration packWORLDGEN / EXPLORATION

Exploration

Giant glowcaps, hanging vines, colored spores, cave flowers, moss, and underground cascades.

INCLUDED CONTENT PACK
THE PHILOSOPHY

Data first.
WASM when needed.

  • 01
    Composable

    Packs layer through shared registries instead of hard-coded forks.

  • 02
    Behavior driven

    React to game events and add logic without rebuilding the engine.

  • 03
    Learn from the real thing

    The game’s own content packs live in the repository. Follow an existing example before building a system from scratch.

OPEN THE WORKSHOP

Start with “what if?”

Fork the source