Follow the horizon.
Take the river through the forest, walk beneath redwoods, or head for a snow-covered peak. Every new world gives you different reasons to keep walking.
A voxel sandbox about making a home, heading into the unknown, and returning with far more plans than supplies.
Maybe you’re here for a hillside cabin. Maybe you want to see what’s under the hill. You don’t have to decide before you set off.
Take the river through the forest, walk beneath redwoods, or head for a snow-covered peak. Every new world gives you different reasons to keep walking.
Gather materials, light the furnace, and work your way toward better tools. A good workshop makes the next adventure possible.
Give the cabin a staircase. Put a window by the workbench. Add somewhere to stash the things you’re definitely going to use later.
Pack supplies before you head underground. The glowing groves are worth a look; the zombies and hushjaws are a reason to watch your step.
TAKE THE LONG WAY
UNEXPECTED DEPTHS
STILL GROWINGStairs, slabs, fences, panes, and furniture give your builds the details that turn “a house” into “my house.”
A rainy afternoon. A clear morning. Snow falling on a familiar path. Sometimes the weather is all the excuse you need to stop and look around.
Build in first person, then pull back into third person to see yourself in the place you’ve made.
The included content packs add forging, farming, and cooking. A new tool can be the start of an entirely new to-do list.
Add a creature, change the crafting, rethink the world. Modding is part of Petramond’s foundations, not a little extra on the side. Explore modding
Multiplayer is experimental and still finding its feet. You can try exploring together, but expect rough edges—not a finished multiplayer experience.