A forested Petramond valley in cool morning light
The game

Make a plan.
Get sidetracked.

A voxel sandbox about making a home, heading into the unknown, and returning with far more plans than supplies.

A DAY IN PETRAMOND

A place to start.
So much to try.

Maybe you’re here for a hillside cabin. Maybe you want to see what’s under the hill. You don’t have to decide before you set off.

01
STEP INTO THE WILD

Follow the horizon.

Take the river through the forest, walk beneath redwoods, or head for a snow-covered peak. Every new world gives you different reasons to keep walking.

02
MAKE SOMETHING USEFUL

That first proper tool.

Gather materials, light the furnace, and work your way toward better tools. A good workshop makes the next adventure possible.

03
MAKE A PLACE YOURS

Live in what you build.

Give the cabin a staircase. Put a window by the workbench. Add somewhere to stash the things you’re definitely going to use later.

04
PUSH PAST THE FIRELIGHT

There’s more down there.

Pack supplies before you head underground. The glowing groves are worth a look; the zombies and hushjaws are a reason to watch your step.

Petramond mountain and savannaTAKE THE LONG WAY
Petramond glowing cavernUNEXPECTED DEPTHS
Golden light above a forested Petramond ridgeSTILL GROWING
THE LITTLE THINGS ADD UP

More than four walls

Stairs, slabs, fences, panes, and furniture give your builds the details that turn “a house” into “my house.”

Stay for the sunset

A rainy afternoon. A clear morning. Snow falling on a familiar path. Sometimes the weather is all the excuse you need to stop and look around.

Find your angle

Build in first person, then pull back into third person to see yourself in the place you’ve made.

One project leads to another

The included content packs add forging, farming, and cooking. A new tool can be the start of an entirely new to-do list.

Make your own kind of game

Add a creature, change the crafting, rethink the world. Modding is part of Petramond’s foundations, not a little extra on the side. Explore modding

Bring company. Expect quirks.

Multiplayer is experimental and still finding its feet. You can try exploring together, but expect rough edges—not a finished multiplayer experience.

A WORLD IN THE MAKING

Come see what’s taking shape.

How to play