One good idea
leads to another.
Build the home. Grow the food. Make the tools. Then find a very good reason to leave it all for an afternoon.
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Put a window
in that wall.
A cabin is a good start. A cabin with a view is better.
Work with stairs, slabs, fences, glass panes, and furniture. Give a room its own shape, a roof its silhouette, and yourself somewhere to put all those supplies.
- Build and decorate, inside and out
- First-person and third-person views
- Meet the Mason Golem, your new builder

From wild seeds
to well fed.
Tomorrow’s lunch starts in a patch of dirt.
Find wild crops, till farmland, and keep it hydrated. Add fertilizer, tend your harvest, and turn wheat into flour and dough. There’s a satisfying rhythm to making a living here.
- Crops with visible growth stages
- Water, soil, and fertilizer matter
- Farming and Kitchen content packs included

A proper tool.
Made properly.
There’s a whole workshop between raw clay and your next axe.
Shape a mould at the pottery table, fire it, and cast a metal head in the forging furnace. Fit the head to a handle, then explore augments and furnace fittings as your workshop grows.
- Shape & fire the mould
- Melt & cast the metal
- Assemble your tool

Follow the light.
Mind the dark.
There’s a forest under your feet. And you’re not the only one down there.
Cross forests and open hills, then head underground for materials and luminous mushroom groves. Zombies and hushjaws give you another reason to bring supplies—and keep an eye on the way back.
Open the world guideFree now. Free with every update.
New tools, creatures, and places arrive in free updates. There are no expansions to buy and nothing locked behind a pass. See what just landed in the news.